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One-off my main focus this game project was to create and implement the players lighter, I made a bool that would turn true when the player press the "K" key. When the bool turns true I play an animation that turns on the lighter and also actives the game objects needed for the lighter in the scene. To adjust the lightervalues I added a spotlight through code with public properties that could be optimized in the editor.

I also took part in creating the Death state for the player so that you could call an event that would "Kill" the player, disabling the movement and choosing a respawn location.

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I also got to work with the Options menu along with a couple of designers, I programmed the UI canvas in code so that the player could pause the game, exit and restart the game and to open the options menu where you could change the mouse sensetivity, the brightness and to disable/enable headbobbing.

I also took care off creating a teleportation system so that we could move through the game faster, this proved to be a very good tool that helped the designers go through the level faster. This was a simple system and all you had to do was to place waypoints in the scene and bind a button to that waypoint in order to teleport to the location of the waypoint.

The Black Rose: Tjänster
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The Black Rose

Futuregames gameproject #2

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Horror Game

The Black Rose: Biografi

-Production time: 7 Weeks
-Responsibility: Game programmer
-Team Size: 12
-Tasks: Building the lighter, character movement and several events.
-Game engine: Unity

Game Description

The Black Rose is a first person, psychological horror experience. The player is invited out on a date to the infamous Black Rose bar, however once inside they soon discover that something is terribly wrong. Explore the nature of the Black Rose and venture deep into its belly. Interact with objects and find hidden notes left behind in order to discover the dark truth; the further in you go, the more secrets you will uncover. You are not so innocent as you may think.

The Black Rose: Citat
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