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Swing Mechanic

I and the other programmers coded the main mechanic in the game which allowed the player to swing around the game and also

Not a plant: Biografi
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Tool that I built to help with the level design.

Not a plant: Biografi
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A tool to move different objects by placing waypoints for them to follow.

Not a plant: Biografi
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We had people playtest our game and we found out that people had a hard time knowing when they were in the range of firing the Hookshot, So we came up with the idea to add a crosshair that turns green when the player is in range off firing the hook shot.

Not a plant: Biografi
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NOT A PLANT

Futuregames gameproject #1

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Not a plant: Biografi

-Production time: 4 Weeks
-Responsibility: Game programmer
-Team Size: 12
-Tasks: Respawnsystem, checkpoint system, character movement, Grapplehook mechanic, tool to assist level design.
-Game engine: Unreal Engine 4

In this game, you use your tongue to grab onto walls and objects to swing between obstacles and clear the level. My main focus was to optimize the Hookshot ability, respawn system & character movement.

Not a plant: Citat
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